Sailing To Mars

A Portfolio Site For Spenser Saling / Contact / Resume

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The Rest of Us

A simple RPG, created with the Love2D framework in the Lua programming language.

Over 2500 lines of commented code organized over 30 files.

View Source Code On Github
The Rest of Us Gameplay Screenshot

Key Features:

  • The map is populated with barriers, enemies, chests, and other objects based on the pixels in an image file. This means that levels can be "drawn" in a simple paint program. This same image is used as a mini-map.
  • Extensively organized with object-oriented programming (Enemies, weapons, objects, etc.)
  • Algorithms for square and circle collision, as well as hit detection
  • Procedurally generated terrain
  • All objects in the game are loaded and released from memory based on distance from the player
  • Inventory system with weights, stats, and various categories
  • Built in "Debug" option which prints selected variables to a window

I Love The Variety of Work I Did On This Project

  • Programming
  • Graphic Design
  • Sound Design
  • Scoring (Music)